![]() ![]() The TAS begins by pressing Start, A, and Start on FAF for 2 segments of the intro cutscene and the title screen with Pikachu. Good examples of the use of this optimization are Double Kick shakes on the Route 3 Ekans and the 2nd Route 3 Metapod. You also have to account for the length of a move name for exact timings, but that is not relevant to the decision making process. On top of this, the act of changing moves typically loses 7 frames, making shake animation moves of any kind at least 12 frames faster than flash animation moves for the purpose of this TAS (19 frames if you don't have to swap back to using the flash move). However, the lag reduction from red bar makes a red bar NVE shake 26 frames faster than a normal flash animation, and a red bar super effective shake 34 frames faster. This drops to 27 frames for super effective shakes vs normal flashes and 10 frames faster for not very effective shakes vs normal flashes. At face value, using a move with a shake animation is ~55 frames faster than a move with a flash animation. ![]() Also, notably being in Red Bar removes lag from a different jingle that plays when a move is super effective or not very effective.
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